Mild Fantasy Violence
Mild Language
The latest update to Exit the Gungeon brings an arsenal of additions, updates, and tweaks to the celebrated bullet hell dungeon climber. These modifications represent a further overhaul to Exit the Gungeon for Gungeoneers old and new on PS4, Xbox One, Apple Arcade, Nintendo Switch and Steam.
Arsenal Mode: a new toggleable game mode in which weapons will be available as loot as well as for purchase in shops. Any number of these weapons can be held in addition to the Blessed gun, and can be used at any time. These additional carried guns have limited ammunition, which can be replenished by finding ammo pickups (exclusively in Arsenal Mode). This mode was designed to be more reminiscent of Enter the Gungeon’s gun management.
Shop Hubs: Bello’s shop has been expanded and now can be accessed twice per floor, allowing players more choice over when and how to spend their currency. This shop replaces the normal mid-floor room, in addition to its normal appearance after the boss. The shop has several doors to optional combat and NPC rooms that can be explored for loot or skipped. This should result in an overall increase in itemization for players who explore all rooms, as well as providing a source for weapon drops when playing in Arsenal Mode.
Other New Features:
Exit the Gungeon is a bullet hell dungeon climber immediately following the adventures of the misfit ‘Gungeoneers’ and their journey for personal absolution in Enter the Gungeon. Armed with an ever-changing weapon, an insatiable need to loot, and the trusty dodge roll, each of our heroes must ascend and escape via their own unique route of increasingly perilous elevators. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same.